Globe Gaming

As the pandemic forced people to stay in quarantine, it also opened doors for Esports and new gaming content that help continue to fuel the passion of gamers and Esports enthusiasts.

This is evident from the minimal share of content traffic three years ago based on Globe records, in which gaming and Esports rose to over double in year-on-year traffic growth. It could be attributed to the availability of the proper device, strong connection to internet services, and an impressive portfolio of games to choose from today.

For one, League of Legends Wildrift alone already reached 90% of its topline monthly target due to the wireless availability of the game, an area of access that was not available in the past.

For Esports, while the core experience is physically present to experience it with other players and supporters, Acosta ensures it remains resilient and readily accessible online. It’s slowly working its way into the current environment as well amid the COVID-19.

“We do the same with fervor and tenacity to set Esports up, but we do it online. And we have the promise that someday when things open up with the proper safety protocols, we can go back to including our offline events. Esports is thriving because we can create a community digitally. And someday it will be both digital and offline,” said Nikko Acosta, Globe SVP and Head of Content Business Group.

Acosta testified that Globe supporting the gaming industry has created a digital community to allow fans to watch the tournaments right in the comforts of their homes but still be able to engage with other viewers through chat.

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