For six years, the first-person-shooter video game franchise “Call of Duty” has been rotating between three of its publisher’s studios. But Activision remains tight-lipped which studio is developing the upcoming follow up of “Call of Duty” for this year. One simple reason might be that it raises hype for the fans of the game, if not frustrating. Nonetheless, it’s becoming more and more talked about within the FPS gaming community which is a good start for initial publicity.
For one, Infinity Ward is best known for developing the “Mordern Warefare” subseries. Treyarch is known for the “Black Ops” subseries. Finally, Sledgehammer for founding the subseries “Advanced Warfare” and “WWII”. These studios assisted one another on the project.
While it’s been speculated that CoD 2020 will be Treyarch’s fifth “Black Ops” title, Activision wasn’t clear-cut in response during the financial report on February 6.
If we’re to base it according to the general rotation pattern, Sledgehammer should have been leading this 2020’s CoD, but in May 2019 reporting from Kotaku indicated Treyarch was assigned for its development that is yet to be explained by the developers.
“We can’t wait to unveil what [our] teams have been working on and we feel great about the content,” said CFO Dennis Durkin in an investors call in support of the financial report, saying that the game may not necessarily sell well like 2019’s release. “As is customary, we are prudently assuming lower sell-in [of ‘Call of Duty 2020’] in Q4 versus ‘Modern Warfare’ this past year.”
“Call of Duty” on console and computer seems no longer to be the leading benefactor for hoisting the game or generating its revenue. Meanwhile, its mobile version which had launched on Oct. 1 last year had exceeded 150 million installations and was one of the United States’ top-15 grossing games for the last three months of 2019 according to Activision’s announcement.
Sadly, some games are not in their right pacing as of last year, with Activision’s Blizzard generating an overall net revenue decreased over $1 billion compared to 2018 ($6.489 billion from $7.5 billion), the iconic world-building gameplay “World of Warcraft” and cartoonish FPS “Overwatch” studio Blizzard, and casual game “Candy Crush” studio King.